Document Type

Thesis

Date of Award

Summer 2001

Degree Name

Master of Science in Architectural Studies - (M.S.A.S.)

Department

School of Architecture

First Advisor

Glenn Goldman

Second Advisor

M. Stephen Zdepski

Third Advisor

David H. Elwell

Abstract

There have been recent advances developed within the computer gaming industry that have made real-time first-person perspective spatial experiences feasible on the personal computer. Principally through the use of binary space partition tree structures, developers of threedimensional gaming environments are able to convey to computer users a convincing sense of movement through space. The technology behind these advances may be termed as a particularization of Virtual Reality. This paper will outline research intended to determine the possible usefulness of binary space partitions in the fields of architectural education and practice. The feasibility of this technology was studied by directly observing original experimentation in practical application, which was conducted primarily in the Imaging Laboratory at the New Jersey School of Architecture. In addition, this paper references existing theories and experiencebased expositions on the application of computer technology to architectural design and representation, with particular regard to the use of generalized virtual reality.

Included in

Architecture Commons

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