Design of a customized virtual reality simulation for retraining upper extremities after stroke

Document Type

Conference Proceeding

Publication Date

6-8-2010

Abstract

Recent discoveries demonstrate that the brain can be remodeled after stroke, principally through new synaptic generation. Task-specific & repetitive training are critical factors in promoting this synaptic generation & are central components in rehabilitation of upper extremity (UE) motor weakness following stroke. Virtual reality (VR) based therapy have been shown to be effective at facilitating specific & consistently repetitive movements during training. In combination with robotics the nature of the training can be further tailored to fit the patient's rehabilitative needs. This paper describes the design & consideration of The Blood Cell Game, a new VR game used in UE stroke rehabilitation in the New Jersey Institute of Technology robot assisted virtual reality training system (RAVR). ©2010 IEEE.

Identifier

77953038183 (Scopus)

ISBN

[9781424468799]

Publication Title

Proceedings of the 2010 IEEE 36th Annual Northeast Bioengineering Conference Nebec 2010

External Full Text Location

https://doi.org/10.1109/NEBC.2010.5458130

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