Design of a customized virtual reality simulation for retraining upper extremities after stroke
Document Type
Conference Proceeding
Publication Date
6-8-2010
Abstract
Recent discoveries demonstrate that the brain can be remodeled after stroke, principally through new synaptic generation. Task-specific & repetitive training are critical factors in promoting this synaptic generation & are central components in rehabilitation of upper extremity (UE) motor weakness following stroke. Virtual reality (VR) based therapy have been shown to be effective at facilitating specific & consistently repetitive movements during training. In combination with robotics the nature of the training can be further tailored to fit the patient's rehabilitative needs. This paper describes the design & consideration of The Blood Cell Game, a new VR game used in UE stroke rehabilitation in the New Jersey Institute of Technology robot assisted virtual reality training system (RAVR). ©2010 IEEE.
Identifier
77953038183 (Scopus)
ISBN
[9781424468799]
Publication Title
Proceedings of the 2010 IEEE 36th Annual Northeast Bioengineering Conference Nebec 2010
External Full Text Location
https://doi.org/10.1109/NEBC.2010.5458130
Recommended Citation
Lafond, I.; Qiu, Q.; and Adamovich, S. V., "Design of a customized virtual reality simulation for retraining upper extremities after stroke" (2010). Faculty Publications. 6255.
https://digitalcommons.njit.edu/fac_pubs/6255
