Examining the manipulation of the dynamic properties of virtual objects to optimize upper extremity rehabilitation activities
Document Type
Conference Proceeding
Publication Date
6-8-2010
Abstract
This paper presents the design of the latest game aimed at gross motor movement training of the upper extremity for NJIT RAVR system [1], which already employs various games to help stroke patients in rehabilitation. The unique feature of this game is to aid motor function of patients that come to use in day to day life like making use of hands, fingers and shoulders to pick small objects on table, moving them and placing them elsewhere. This game employs physics for the objects within the VR world and CyberGrasp hand exoskeleton which gives the subject a more realistic feeling to the grasping and releasing in real-time. ©2010 IEEE.
Identifier
77953069235 (Scopus)
ISBN
[9781424468799]
Publication Title
Proceedings of the 2010 IEEE 36th Annual Northeast Bioengineering Conference Nebec 2010
External Full Text Location
https://doi.org/10.1109/NEBC.2010.5458219
Recommended Citation
Damodaran, Harish and Adamovich, Sergei, "Examining the manipulation of the dynamic properties of virtual objects to optimize upper extremity rehabilitation activities" (2010). Faculty Publications. 6251.
https://digitalcommons.njit.edu/fac_pubs/6251
