Power in Skin: The Interplay of Self-Presentation, Tactical Play, and Spending in Fortnite
Document Type
Conference Proceeding
Publication Date
11-2-2020
Abstract
This paper endeavors to explain how and why self-presentation can affect in-game purchase behavior in Fortnite. As one of the most popular battle royale games in the world, Fortnite employs a free-to-play business model but enjoys a high revenue by selling skins and cosmetics. Using an online survey (N=247), Study 1 explores how Fortnite players' play patterns and three theoretical dimensions of self-presentation (identifiability, self-presence, and self-disclosure) are correlated to actual spending behavior. Study 2 is an interview study (N=11) that further investigates impacts of self-presentation on players? in-game purchase behaviors. Results indicate that higher identifiability, less self-disclosure, and playing alone were positively associated with the amount of money that players spent. In addition, self-presentation could affect in-game spending behaviors from five main aspects: a high demand for uniqueness, a desire to establish self-presence, a pursuit for aesthetics, indicating status as a gameplay strategy, and a highlight of community identity. Our findings not only provide new empirical evidence of nuanced self-presentation practices in spending behavior in online survival games but also inform future research on designing effective game mechanisms and engaging gaming experiences.
Identifier
85097499018 (Scopus)
ISBN
[9781450380744]
Publication Title
Chi Play 2020 Proceedings of the Annual Symposium on Computer Human Interaction in Play
External Full Text Location
https://doi.org/10.1145/3410404.3414262
First Page
71
Last Page
80
Recommended Citation
Li, Lingyuan; Freeman, Guo; and Wohn, Donghee Yvette, "Power in Skin: The Interplay of Self-Presentation, Tactical Play, and Spending in Fortnite" (2020). Faculty Publications. 4853.
https://digitalcommons.njit.edu/fac_pubs/4853
