"MetaStream: Live Volumetric Content Capture, Creation, Delivery, and R" by Yongjie Guan, Xueyu Hou et al.
 

MetaStream: Live Volumetric Content Capture, Creation, Delivery, and Rendering in Real Time

Document Type

Conference Proceeding

Publication Date

1-1-2023

Abstract

While recent work explored streaming volumetric content on-demand, there is little effort on live volumetric video streaming that bears the potential of bringing more exciting applications than its on-demand counterpart. To fill this critical gap, in this paper, we propose MetaStream, which is, to the best of our knowledge, the first practical live volumetric content capture, creation, delivery, and rendering system for immersive applications such as virtual, augmented, and mixed reality. To address the key challenge of the stringent latency requirement for processing and streaming a huge amount of 3D data, MetaStream integrates several innovations into a holistic system, including dynamic camera calibration, edge-assisted object segmentation, cross-camera redundant point removal, and foveated volumetric content rendering. We implement a prototype of MetaStream using commodity devices and extensively evaluate its performance. Our results demonstrate that MetaStream achieves low-latency live volumetric video streaming at close to 30 frames per second on WiFi networks. Compared to state-of-the-art systems, MetaStream reduces end-to-end latency by up to 31.7% while improving visual quality by up to 12.5%.

Identifier

85191429448 (Scopus)

ISBN

[9781450399906]

Publication Title

Proceedings of the Annual International Conference on Mobile Computing and Networking MOBICOM

External Full Text Location

https://doi.org/10.1145/3570361.3592530

ISSN

15435679

First Page

425

Last Page

439

Grant

2147821

Fund Ref

Google

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