Emergency planning as a continuous game
Document Type
Conference Proceeding
Publication Date
1-1-2006
Abstract
Currently there are serious problems with organizational abilities to plan the response to emergencies. This paper presents a fundamental premise that the use of a game employing competing human teams operating on a continuous asynchronous basis over long periods of time is the way to develop high confidence emergency plans within a given organization.
Identifier
84905495913 (Scopus)
ISBN
[9090206019, 9789090206011]
Publication Title
Proceedings of Iscram 2006 3rd International Conference on Information Systems for Crisis Response and Management
First Page
477
Last Page
486
Grant
0454081
Recommended Citation
Turoff, Murray; Chumer, Michael J.; and Hiltz, Starr Roxanne, "Emergency planning as a continuous game" (2006). Faculty Publications. 19095.
https://digitalcommons.njit.edu/fac_pubs/19095
