Virtual emergency preparedness gaming: A follow-up study
Document Type
Conference Proceeding
Publication Date
1-1-2006
Abstract
Planning processes, including simulations and games, can help emergency workers to prepare for the unexpected. Rehearsal using software based gaming techniques not only helps planning, but is also cost effective. Computer-based groupware systems can make experts available regardless of location. A new approach, Virtual Simulation (VS), uses networking to create a flexible learning and planning environment. To date two prototype trials of this approach have been implemented at NJIT with major revamps between each one. This paper gives the results of the latest prototype trial, a simulation of attacks on university computer centers. The insights from this second prototype trial of virtual simulation will help us to improve the design and approach for future offerings.
Identifier
84905484592 (Scopus)
ISBN
[9090206019, 9789090206011]
Publication Title
Proceedings of Iscram 2006 3rd International Conference on Information Systems for Crisis Response and Management
First Page
450
Last Page
459
Grant
0454081
Recommended Citation
Hendela, Arthur H.; Yao, Xiang; Turoff, Murray; Hiltz, Roxanne; and Chumer, Michael, "Virtual emergency preparedness gaming: A follow-up study" (2006). Faculty Publications. 19090.
https://digitalcommons.njit.edu/fac_pubs/19090
