Management gaming on a computer mediated conferencing system: A case of collaborative learning through computer conferencing
Document Type
Conference Proceeding
Publication Date
1-1-1991
Abstract
Effective collaborative learning is essential for management education. Interpersonal skills are particularly important. A computer mediated communication system, augmented with Virtual Classroom (R) software, was used in conjunction with a micro-computer based management game. Results of the experiment, in terms of game performance, and student group learning experience, were encouraging. Further experimentation is needed to firmly establish the significance of this experiential learning method.
Identifier
81255130531 (Scopus)
Publication Title
Proceedings of the Annual Hawaii International Conference on System Sciences
External Full Text Location
https://doi.org/10.1109/HICSS.1991.184080
ISSN
15301605
First Page
367
Last Page
371
Volume
4
Recommended Citation
Hsu, Enrico Y.P. and Hiltz, Starr Roxanne, "Management gaming on a computer mediated conferencing system: A case of collaborative learning through computer conferencing" (1991). Faculty Publications. 17612.
https://digitalcommons.njit.edu/fac_pubs/17612