Virtual reality-based post-stroke hand rehabilitation

Document Type

Conference Proceeding

Publication Date

1-1-2002

Abstract

A VR-based system using a CyberGlove and a Rutgers Master II-ND haptic glove was used to rehabilitate four post-stroke patients in the chronic phase. Each patient had to perform a variety of VR exercises to reduce impairments in their fmger range of motion, speed, fractionation and strength. Patients exercised for about two hours per day, five days a week for three weeks. Results showed that three of the patients had gains in thumb range (50-140%) and finger speed (10-15%) over the three weeks trial. All four patients had significant improvement in finger fractionation (40-118%). Gains in finger strength were modest, due in part to an unexpected hardware malfunction. Two of the patients were measured against one-month post intervention and showed good retention. Evaluation using the Jebsen Test of Hand Function showed a reduction of 23-28% in time completion for two of the patients (the ones with the higher degrees of impairment). A prehension task was performed 9-40% faster for three of the patients after the intervention illustrating transfer of their improvement to a functional task. © 2002, The authors.

Identifier

6944227844 (Scopus)

ISBN

[1586032038, 9781586032036]

Publication Title

Studies in Health Technology and Informatics

External Full Text Location

https://doi.org/10.3233/978-1-60750-929-5-64

e-ISSN

18798365

ISSN

09269630

PubMed ID

15458061

First Page

64

Last Page

70

Volume

85

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