Analysis of political conspiracy games: A case study

Document Type

Conference Proceeding

Publication Date

7-11-2003

Abstract

In this paper, a particular type of political game, one involving an attempt to hide a conspiracy, is analyzed. In classical game theory, parties or players have partly or completely conflicting interests. A game is developed, starting from an initial stage where the involved parties might not be in a conflict whatsoever. However with the development of the game, conflicts might arise and interests might diverge. This change can be reflected upon the game in subsequent stages with the introduction of fuzzy factors like global payoffs and motivation. The transition from an intial game to the final game using these fuzzy factors is demonstrated in this paper using the Watergate conspiracy affair as a case study.

Identifier

0038198646 (Scopus)

Publication Title

IEEE International Conference on Fuzzy Systems

First Page

1043

Last Page

1048

Volume

2

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