Fun, simple and instructive: Towards a design theory for a constructivist gaming learning environment
Document Type
Conference Proceeding
Publication Date
12-1-2007
Abstract
Creating a design theory of Constructivist Gaming Learning Environment necessitates, among other things, the establishment of meta-design principles. These principles can potentially help designers produce games, where users achieve higher levels of learning. This paper focuses on three key design principles important in this context: Engaging, User Interface Ease of Use, and On Demand and Just-in-Time Tutorial. Game play testing and observations were carried out on three Massive Multiplayer Online Games (MMOGs): RuneScape, GuildWars, and Ragnarok. Our preliminary findings indicate that not all of the popular MMOGs support all of these principles. This research in progress will lay the foundation for the validation and revision of meta-design principles through the Constructivist Gaming Learning Environment Survey.
Identifier
84870166578 (Scopus)
ISBN
[9781604233810]
Publication Title
Association for Information Systems 13th Americas Conference on Information Systems Amcis 2007 Reaching New Heights
First Page
529
Last Page
536
Volume
1
Recommended Citation
Rosario, Roberto A.Muñoz and Widmeyer, George R., "Fun, simple and instructive: Towards a design theory for a constructivist gaming learning environment" (2007). Faculty Publications. 13093.
https://digitalcommons.njit.edu/fac_pubs/13093
