Document Type

Thesis

Date of Award

5-31-1986

Degree Name

Master of Science in Management Engineering - (M.S.)

Department

Industrial and Management Engineering

First Advisor

James L. Rigassio

Abstract

This research puts forth a set of conclusions regarding the relationship between how a full scale interactive and competative management simulation is organized and executed and how effective the experience seems to participants. One hundred sixty students who participated in management simulations in five different schools were questionaired about how effective the simulation was in teaching ten different subject areas. Their instructors and other game administators were interviewed to Find out how and why the simulation was organized and executed the way that it was in their school. The simulation used in all five samples was the Tempomatic IV. The reponses from the participants were statistically tested for differences in mean and distribution by using the t-test and the F-test. These differences were then correlated with the administrators' responses. The conclusions reached were: 1.) although there is a wide variation in the way that a management game is conducted, the differences do not greatly affect the teaching effectiveness of the game, and 2.) the differences in teaching effectiveness that did exist were due to the individual administrators stressing different principles. In addition to these conclusions several recommendations For further research and suggested guidelines for setting up a simulation are included.

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