The uncanny valley: No need for any further judgments when an avatar looks eerie
Document Type
Article
Publication Date
5-1-2019
Abstract
Considering that a 3D scanning technology allows to create avatars that embody more authentic and rich information about its users, it could be expected that enhancing avatar realism will increase the accuracy of thin-slice judgments of the person represented by the avatar. However, previous studies suggest that the objective realism of avatars may not always lead to positive outcomes, and the activation of negative affect and the aversive motivational system through the uncanny valley effects may rather harm the accuracy of thin-slice judgments by making people distance themselves from available information in avatars. To validate this speculation, a 2 (Realism: Cartoonish vs. Hyper-realistic) x 2 (Animacy: Still vs. Animate) between-subjects experiment (N = 134) was conducted. In support of our prediction, results from an online experiment confirmed that hyper-realistic and animate avatars can induce a greater feeling of eeriness as compared to cartoonish and still avatars. This feeling of eeriness, evoked by the uncanny valley effects, suppressed the amount of information processing oriented for thin-slice judgments, and subsequently decreased the accuracy of extraversion and agreeableness judgments. Further theoretical implications of the findings are discussed.
Identifier
85060912069 (Scopus)
Publication Title
Computers in Human Behavior
External Full Text Location
https://doi.org/10.1016/j.chb.2019.01.016
ISSN
07475632
First Page
100
Last Page
109
Volume
94
Recommended Citation
Shin, Mincheol; Kim, Se Jung; and Biocca, Frank, "The uncanny valley: No need for any further judgments when an avatar looks eerie" (2019). Faculty Publications. 7628.
https://digitalcommons.njit.edu/fac_pubs/7628
