CodeSport: Increasing Participation in Programming Using Coding Tournaments as an Alternative to Hackathons
Document Type
Conference Proceeding
Publication Date
5-9-2019
Abstract
Though hackathons are successful in attracting large crowds, they may not be sufficiently effective for broadening participation in computing, because they lack appeal for underrepresented groups in computing, and for people with family and job obligations. We propose a contrasting model for creating interest in computing, by making coding a spectator sport. We present an experience report on the design and implementation of a coding tournament, including survey results that informed the design of the system along with post-event questionnaire data from participants, exploring their attitudes towards different coding events. We find that coding tournaments can be an effective and engaging alternative to hackathons, and that they can motivate some audience members to pursue more coding activities, and possibly even participate as competitors in future tournaments.
Identifier
85065987994 (Scopus)
ISBN
[9781450362597]
Publication Title
Comped 2019 Proceedings of the ACM Conference on Global Computing Education
External Full Text Location
https://doi.org/10.1145/3300115.3309505
First Page
9
Last Page
15
Grant
1837489
Fund Ref
National Science Foundation
Recommended Citation
Lee, Michael J. and Geller, James, "CodeSport: Increasing Participation in Programming Using Coding Tournaments as an Alternative to Hackathons" (2019). Faculty Publications. 7600.
https://digitalcommons.njit.edu/fac_pubs/7600
