Travel Kinematics in Virtual Reality Increases Learning Efficiency
Document Type
Conference Proceeding
Publication Date
10-10-2021
Abstract
Virtual reality (VR) computer interfaces show promise for improving societal communication and representation of information due to their unique ability to be placed spatially around the user in three-dimensional (3D) space. This opens new possibilities for presentation and user interaction with the target information, and may be especially impactful for the education of science, technology, engineering, and mathematics (STEM) professionals. Simulations and visualizations have been shown in research studies to improve the efficiency of STEM learners compared to the less sensorimotor rich learning mediums of live instruction and textbook reading. Yet, learning science research into immersive computer simulation environments for educational applications remains limited. To address this research gap, we analyzed a fundamental VR interface capability, virtual environmental traversal, and its impact on participants' learning. We altered the traversal ability between two groups of STEM learners within the same virtual environment and compared their performance. Findings point that VR computer interfaces, regardless of environmental traversal, are suitable STEM learning environments, but that environmental traversal can increase learning efficiency.
Identifier
85118701014 (Scopus)
ISBN
[9781665445924]
Publication Title
Proceedings of IEEE Symposium on Visual Languages and Human Centric Computing Vl Hcc
External Full Text Location
https://doi.org/10.1109/VL/HCC51201.2021.9576317
e-ISSN
19436106
ISSN
19436092
Volume
2010-October
Grant
DRL-1837489
Fund Ref
National Science Foundation
Recommended Citation
Nersesian, Eric; Vinnikov, Margarita; and Lee, Michael J., "Travel Kinematics in Virtual Reality Increases Learning Efficiency" (2021). Faculty Publications. 3742.
https://digitalcommons.njit.edu/fac_pubs/3742