Subjective Assessment of Commercially Common Input and Display Modalities in a Driving Simulator

Document Type

Conference Proceeding

Publication Date

1-1-2022

Abstract

Driving simulators could be valuable tools for better understanding human behavior while driving. The latter has the potential to guide the design of roads and vehicles. In addition, studies of driving habits can help gain insight into the relationship between human attention and locomotion. A critical aspect of a driving simulator involves the right choice of stimulus presentation and interaction methodologies. This paper presents a driving simulator study that evaluates a series of commonly used display and steering devices in terms of usability, physical and cognitive task load, and simulator sickness indices. Specifically, conventional large display, commercially available head-mounted display, and various steering devices were compared. Our study used two steering devices (stationary and wireless) and a gamepad controller to control the simulated vehicle. We hypothesize that using a Head-Mounted Display (HMD), although suitable for inducing immersion, might come with the cost of possible simulator sickness and a decrease in driving performance. We analyzed the individual and combined impact of display and steering input device types on our subjective metrics measurements. Our results proved our hypothesis on higher perceived immersion for HMD based driving simulator. Also, the paper highlights the trade-offs between big monitor setup and Virtual Reality (VR) in terms of workload and fatigue.

Identifier

85146200343 (Scopus)

ISBN

[9789897586095]

Publication Title

International Conference on Computer Human Interaction Research and Applications Chira Proceedings

e-ISSN

21843244

First Page

155

Last Page

162

Volume

2022-October

This document is currently not available here.

Share

COinS