The toxicity of our (Sim) Cities: Prevalence of dark participation in games and perceived effectiveness of reporting tools
Document Type
Conference Proceeding
Publication Date
1-1-2022
Abstract
Dark participation in games (i.e., trolling and toxic behavior) have been gaining ever-increasing academic attention as a negative aspect of online gaming. Much of the literature in this area has focused on the personality and identity of the perpetrators, but this has been largely outside of the gaming context. The present study aims to explore the prevalence rates of dark participation in the online gaming community, the reporting function to punish deviant players, and the importance of dual identities (troll and gamer) in the perpetration of deviant in-game behaviors. Our results indicated that nearly all players in our sample had been victims of dark participation or witnessed in-game victimization, suggesting that it is a major problem in the community, but that many players also use the reporting function. Troll identity was predictive of these behaviors. Theoretical and practical implications are discussed.
Identifier
85141136398 (Scopus)
ISBN
[9780998133157]
Publication Title
Proceedings of the Annual Hawaii International Conference on System Sciences
ISSN
15301605
First Page
3180
Last Page
3189
Volume
2022-January
Grant
1841354
Fund Ref
National Science Foundation
Recommended Citation
Kowert, Rachel and Cook, Christine L., "The toxicity of our (Sim) Cities: Prevalence of dark participation in games and perceived effectiveness of reporting tools" (2022). Faculty Publications. 3289.
https://digitalcommons.njit.edu/fac_pubs/3289