Thinning algorithms based on quadtree and octree representations
Document Type
Article
Publication Date
3-20-2006
Abstract
Thinning is a critical pre-processing step to obtain skeletons for pattern analysis. Quadtree and octree are hierarchical data representations in image processing and computer graphics. In this paper, we present new 2-D area-based and 3-D surface-based thinning algorithms for directly converting quadtree and octree representations to skeletons. The computational complexity of our thinning algorithm for a 2-D or a 3-D image with each length N is respectively O(N2) or O(N3), which is more efficient than the existing algorithms of O(N3) or O(N4). Furthermore, our thinning algorithms can lessen boundary noise spurs and are suited for parallel implementation. © 2005 Elsevier Inc. All rights reserved.
Identifier
33644688799 (Scopus)
Publication Title
Information Sciences
External Full Text Location
https://doi.org/10.1016/j.ins.2005.04.001
ISSN
00200255
First Page
1379
Last Page
1394
Issue
10
Volume
176
Recommended Citation
Wong, Wai Tak; Shih, Frank Y.; and Su, Te Feng, "Thinning algorithms based on quadtree and octree representations" (2006). Faculty Publications. 19022.
https://digitalcommons.njit.edu/fac_pubs/19022
