Gaming emergency preparedness

Document Type

Conference Proceeding

Publication Date

10-17-2006

Abstract

This paper describes the design of a competitive game to support "offense" and "defense" teams as they develop and improve their scenarios and plans about possible crisis situations. The threats are used as an evaluation mechanism for the resulting plans. The game uses a Computer Mediated Communication System over a time from several weeks to several months, allowing players to participate asynchronously. Each new cycle of improved planning is stimulated by "intelligence leaks," changes in resources available to both sides, and selected new information. The game may easily be adapted to competitive companies, or a competitive situation between man and nature such as a flood or earthquake. The structure and applications of the game are discussed, and the initial field trials are described. © 2006 IEEE.

Identifier

33749615694 (Scopus)

ISBN

[0769525075, 9780769525075]

Publication Title

Proceedings of the Annual Hawaii International Conference on System Sciences

External Full Text Location

https://doi.org/10.1109/HICSS.2006.192

ISSN

15301605

First Page

38

Volume

2

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