Gaming emergency preparedness
Document Type
Conference Proceeding
Publication Date
10-17-2006
Abstract
This paper describes the design of a competitive game to support "offense" and "defense" teams as they develop and improve their scenarios and plans about possible crisis situations. The threats are used as an evaluation mechanism for the resulting plans. The game uses a Computer Mediated Communication System over a time from several weeks to several months, allowing players to participate asynchronously. Each new cycle of improved planning is stimulated by "intelligence leaks," changes in resources available to both sides, and selected new information. The game may easily be adapted to competitive companies, or a competitive situation between man and nature such as a flood or earthquake. The structure and applications of the game are discussed, and the initial field trials are described. © 2006 IEEE.
Identifier
33749615694 (Scopus)
ISBN
[0769525075, 9780769525075]
Publication Title
Proceedings of the Annual Hawaii International Conference on System Sciences
External Full Text Location
https://doi.org/10.1109/HICSS.2006.192
ISSN
15301605
First Page
38
Volume
2
Recommended Citation
Turoff, Murray; Hendela, Art; Chumer, Michael; Konopka, Joe; Hiltz, Starr Roxanne; and Yao, Xiang, "Gaming emergency preparedness" (2006). Faculty Publications. 18767.
https://digitalcommons.njit.edu/fac_pubs/18767
