Digital media and the beginning designer

Document Type

Article

Publication Date

2-29-2012

Abstract

Use and creation of computer graphics can be effectively taught to beginning design students in the context of discipline-specific design projects. In particular, a case study of the pedagogy implemented by the New Jersey Institute of Technology's College of Architecture + Design provides examples of how teachers harness the students' desire to create and provide educational opportunities for undergraduates to learn about the use of digital media in the processes and products of design. Employing a carefully constructed sequence, students are exposed to (and use) computer applications for raster imaging, vector drawing, 3D modeling and rendering, and eventually building information modeling and time-based sequential representation all while producing original work through analysis and synthesis. © 2012 IEEE.

Identifier

84857419076 (Scopus)

Publication Title

IEEE Computer Graphics and Applications

External Full Text Location

https://doi.org/10.1109/MCG.2012.35

ISSN

02721716

PubMed ID

24804943

First Page

14

Last Page

21

Issue

2

Volume

32

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