Developing a Virtual Simulation Game for eLearning

Document Type

Conference Proceeding

Publication Date

1-1-2003

Abstract

This case study describes interactive learning in an online environment in which technical communication students use a digital construction kit (OMEGA) to collaboratively design a product, write assembly instructions, and test another teams' work. It presents an example of using readily-available software, Microsoft Visio, in designing instructional projects. The theoretical framework (constructivism, engagement theory, and simulation) for the project is presented, followed by outcomes and lessons learned.

Identifier

0242424340 (Scopus)

Publication Title

IEEE International Professional Communication Conference

External Full Text Location

https://doi.org/10.1109/ipcc.2003.1245466

e-ISSN

21581002

ISSN

2158091X

First Page

43

Last Page

47

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