Interactive 3D multimedia cases for engineering education with internet support

Document Type

Conference Proceeding

Publication Date

12-1-2003

Abstract

In this paper we introduce the principles of our educational methods and solution, and explain and demonstrate (during our presentation) a series of case-based learning modules and eBooks that encourage reusable interactive multimedia development, object and component-oriented development methods, and team-oriented learning and problem-solving with real-world challenges. The developed and validated cases besides traditional teaching and learning methods, and laboratory activities, use browser-readable interactive 2D and 3D objects, animation, videos, 3D objects of real components, virtual 3D disassembly methods of objects, and simulated (virtual) factory tours that the students can create, explore and study. Our educational and computational methods introduce a novel approach to developing and running undergraduate and graduate courses in this subject area for face-to-face, honors and distance learning modes. The objective of this research was to create a case-based / problem-based teaching and learning curriculum that enables students to explore engineering, management, biomedical engineering, computer systems and networking subjects with the aid of a generic architecture, that includes 3D web-browser readable multimedia, text, images, interactive videos, active codes for calculations, and even self-assessment tools (as spreadsheets and spreadsheet templates).

Identifier

8744270350 (Scopus)

Publication Title

ASEE Annual Conference Proceedings

ISSN

01901052

First Page

1477

Last Page

1488

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