Visuomotor discordance in virtual reality: Effects on online motor control
Document Type
Conference Proceeding
Publication Date
12-26-2011
Abstract
Virtual reality (VR) applications are rapidly permeating fields such as medicine, rehabilitation, research, and military training. However, VR-induced effects on human performance remain poorly understood, particularly in relation to fine-grained motor control of the hand and fingers. We designed a novel virtual reality environment suitable for hand-finger interactions and examined the ability to use visual feedback manipulations in VR to affect online motor performance. Ten healthy subjects performed a simple finger flexion movement toward a kinesthetically-defined 45 target angle while receiving one of three types of VR-based visual feedback in real-time: veridical (in which the virtual hand motion corresponded to subjects' actual motion), or scaled-down / scaled-up feedback (in which virtual finger motion was scaled by 25% / 175% relative to actual motion). Scaled down-and scaled-up feedback led to significant online modifications (increases and decreases, respectively) in angular excursion, despite explicit instructions for subjects to maintain constant movements across conditions. The latency of these modifications was similar across conditions. These findings demonstrate that a VR-based platform may be a robust medium for presenting visuomotor discordances to engender a sense of ownership and drive sensorimotor adaptation for (retraining motor skills. This may prove to be particularly important for retraining motor skills in patients with neurologically-based movement disorders. © 2011 IEEE.
Identifier
84864618089 (Scopus)
ISBN
[9781424441211]
Publication Title
Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society EMBS
External Full Text Location
https://doi.org/10.1109/IEMBS.2011.6091835
ISSN
1557170X
PubMed ID
22256015
First Page
7262
Last Page
7265
Grant
F30NS071945
Fund Ref
National Institute of Neurological Disorders and Stroke
Recommended Citation
Bagce, Hamid F.; Saleh, Soha; Adamovich, Sergei V.; and Tunik, Eugene, "Visuomotor discordance in virtual reality: Effects on online motor control" (2011). Faculty Publications. 10953.
https://digitalcommons.njit.edu/fac_pubs/10953
