Crowd-sourced Evaluation of Combat Animations
Document Type
Conference Proceeding
Publication Date
1-1-2024
Abstract
Combat sequences are commonly seen in films, animated media, and video games. Although significant advancements have led to the creation of extensive online collections of these animations, selecting suitable motions for specific uses remains challenging because of their dynamic characteristics. This dynamism and perceptual complexity stem from stylized combat scenes' diverse physical and aesthetic elements. This paper introduces a novel methodology to comprehend user preferences in combat animations with a crowd-sourced learning strategy. We deduce user preferences towards certain motion attributes, which are not easily identifiable through raw geometric data. Our study primarily focuses on sword fighting, which is widely popular in combat scenes.
Identifier
85187214317 (Scopus)
ISBN
[9798350372021]
Publication Title
Proceedings - 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2024
External Full Text Location
https://doi.org/10.1109/AIxVR59861.2024.00015
First Page
60
Last Page
65
Recommended Citation
Zhang, Yunhao and Weiss, Tomer, "Crowd-sourced Evaluation of Combat Animations" (2024). Faculty Publications. 1076.
https://digitalcommons.njit.edu/fac_pubs/1076